Most of Saturday was spent sorting out more stuff to sell, projects that will never see the light of day, figures that are painted but incomplete armies, buildings - lots of buildings that are no longer required or again will never get painted/ assembled.
Next thing is to sell it!
Sunday morning was spent finishing the sort out. So in the afternoon I decided to have a solo game,
Norm from Battlefields and Warriors Blog https://battlefieldswarriors.blogspot.com/ has played a few games from the Men of Iron board game by GMT the latest release is effectively 3 games covering the Crusades, 14th century battles and the Wars of the Roses - his reviews intrigued me enough to buy a copy of the game.
I’m not doing a review as Norm does a far better job, I’ve refought 1st St.Albans which is a good introduction so today I thought I’d refight Blore Heath.
The game mechanics are all pretty straight forward but I like the attritional nature of the combat and the command and control mechanic.
There are no turns a side commences with a free action by which they can activate a commander and the troops under their command, after the free activation you can then elect to activate another commander having to throw less than their ability, each activation increases the difficulty by subtracting one off the score required on a d10.
If you fail then activation passes to the other side and the same process is followed.
This can be stopped by a player playing a seize the initiative chit ( each side draws so many at the start of the battle) most of the chits have a score required to seize the initiative from the enemy, if they pass they activate a battle etc if they fail it goes back to the opponent with a free activation.
In this battle the Yorkist had 4 chits to the Lancastrian 2 there are a few other chits that allow you to negate the seizure attempt or improve your combat result or disorder the enemy.
I chose this scenario in that the Battle is different to most War of the Roses battles, the Yorkists - outnumbered placed a wagon laager on their right flank, dug a ditch to their rear and deployed caltrops to their front.
The Lancastrians deployed a significant number of mounted men at arms with plenty of infantry and dismounted men at arms to support.
I didn’t take a pic of the initial deployment but Audley ( Lancastrian) had deployed his mounted troops to the front with dismounted men at arms behind them and infantry behind them - the Longbow were deployed to the right behind a hedge but out of range of the enemy.
As mounted troops are heavily penalised if they move onto the wagons or the ditch I decided Audley would lead them towards the centre of the Yorkist line ( in the scenario cavalry shake a die to see if they become disordered crossing the brook) likewise I deployed the caltrops between the stream and Yorkist front line ( some are dummy counters and to make it interesting I placed the counters randomly) again when crossing cavalry shake to see if they become disordered.
The many of the Lancastrian cavalry pushing over the brook became disordered and Neville had moved the longbow forward with the result that more Lancastrian horse were unhorsed or forced to retire
Dudley pushed forward with the infantry but soon realised an attack on the troops behind the wagons was fraught with danger .
4 comments:
Cool, I like the way you're thinking Graham about taking the game to the tabletop with Peter's paper soldiers. Cheers Greg
I've never really played a boardgame like this, apart from Axis & Allies and Shogun, so want to gave a bash. Especially as we cant meet up for a usual Rejects game. Perhaps I need to get the wallet out?
Looks good! My copy of the game is on order...
Jonathan
You will enjoy this I promise. I particularly like it as the system lends itself to solo play.
Ray,
Let those moths out, I used to play a lot of board games and then mainly kept those that translated to campaign games for figure tabletop battles. So to go back to play individual battles is quite refreshing, it’s quite refreshing to do something a little different, takes up less space and means you can fight games you haven’t got models for
Greg,
Brain never stops! It may be a pointless exercise but I will experiment a little
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