The games lent themselves to a lot of inspiration to the recent articles which appeared in Wargames Illustrated.
Scenario 1 – Wood Cutters.
This
scenario takes place a mile or so from the main supply camp in a clearing being
worked by colonial militia cutting suitable logs to build the emplacement for
the artillery and a watch tower at Forest Bay. To support the militia are some
Rangers who are currently scouting the surrounding area.
The Colonial
camp is deployed within 8” of table centre and there are a number of barricades
of cut logs surrounding the camp together with a couple of wagons, the militia
deploy within the camp.
The Rescuers
start off table and are in two groups.
The French
& Hurons deploy in three groups on three table sides within 6” of
the table edge.
Sub plots
for one officer on each side are in play.
Objectives;
The militia
need to hold out until the Rangers arrive and rescue them. If all the Rangers
are killed before the rescue the militia the Colonials will surrender.
If the
Colonial Militia surrender or flee before the Rangers arrive all they will find
are the scalped bodies of those left behind.
Starting on
turn 3 roll a D6 for the Rangers, on a 5 or a 6 they will arrive at the centre
of two adjoining table edges.. If they fail to arrive throw again on turn 4,
needing a 4, 5 or 6. On turn 5 a 3,4,5 or 6 and so on.
This
scenario counts as Slaughter.
Forces-
FRENCH FORCES:
Scenario 1
1 Canadian
Officer
1 militia
unit 8 figures
1 militia
unit 6 figures
Huron Leader
1 Indian Unit 6 figures armed with musket
British Forces
Scenario 1
Ranger
Officer with Rifle
2 units of 6
Rangers
Militia
Officer
3 units of 5
militia
The Colonial Militia are alerted as one of their number staggers from the woods shot! The Officer orders his man to stand to and pray the Rangers return shortly.
The Colonial Militia are alerted as one of their number staggers from the woods shot! The Officer orders his man to stand to and pray the Rangers return shortly.
Already under pressure from the Canadian Militia and their Indian Allies (superb dice throwing by Bob) the Colonials start to give ground and are forced back from cover.
As the Colonials take casualties the French forces feel brave and strong enough to advance over the open ground to close in - still no Rangers!!
The Colonials are driven from the camp and the following bound its all over as they are wiped out to a man.!!!!
Graham who played the English did say that next time he would run for the woods on the one side the French didn't arrive. However that may not be so easy if hidden movement is used!! As both players were new to the system we didn't use that in this game.
I will hopefully upload the other scenarios and pictures this week.
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