As promised here's the second of the scenarios we played on the 4th May.
Hope you like it.
Scenario 2 Raid.
The supply
camp is situated in the small settlement of Serenity, some 5 miles from the new
outpost at Forest Bay, it has been chosen as the main staging post for troops
moving North and as a suitable location to assemble supplies etc for the
troops.
With all the
current activity the camp is garrisoned by some Provincial Infantry, a
contingent of Rangers, some Colonial Milita and a few Mowhawks who seem to
appear and disappear at will.
The camp
consists of two wooden buildings and a number of tents one building is deployed
near centre of the table and the other structures within 4” to 6” of this or
another building/tent. 1/3 of the defenders non Colonial Militia are off table
at the start, the remaining defenders must deploy within 4” of a building or
tent. The reserves arrive if at the start of a turn a die is thrown and the
score is equal to or lower than the current bound. They will arrive along the
table edge opposite to that which the attackers deployed.
There is a
small stream which runs across the centre of the table this is crossable but
counts as very difficult terrain unless crossed at the bridge.
The French
force must consist of at least 2/3rds Huron warriors and the balance Canadian
Militia and are deployed within 6” of the Northern table edge.
Objectives
This
scenario is Raid and the French forces must seek to destroy the buildings and
the tents within the camp. All the attacking force is considered to be equipped
with burning torches.
In addition
there are a number of ‘loot’ counters which the attacker may carry off, one
figure carries one loot counter at half speed, two figures carry one loot counter at full speed.
The figure cannot shoot whilst carrying and if in melee the counter will be
dropped.
The game
ends when the French have been driven off or they have burnt/destroyed all the
buildings. Bonuses are achieved by carrying off the loot.
Sub plots
for one officer per side are in play.
Scenario 2.
French Forces
1 Indian
Leader (Bloodthirsty) savage
3 units 6
Indians ( 1 unit bloodthirsty)
1 Canadian
Officer
1 militia
unit 6 figures.
British Forces.
Provincial
Officer
1 unit 8
Provincial Infantry
2 units of 6
Militia
Indian
Leader
I unit 6
Indians.
1 unit of 8
Rangers
The Colonial Militia and Provincials man up anxiously looking for the Rangers and Mohawk Allies
The Hurons and Canadian Militia appear from the woods, cross the stream and start their attack
The Canadian Militia assault the handful of Colonial Militia following a viscious fire fight
One cabin is on fire, the Provincials hold the flank against the Indians .
In the nick of time Rangers arrive and start a counter attack.
Mohawks appear (off picture) and start to force the Hurons back from the camp
End game two of the three objectives on fire, but no additional supplies stolen and the French are forced to withdraw.