I have based the scenario on that presented by Charles Grant in Wargaming in history vol1.
In essence the allied General Isenburg had been told by Ferdinand a few days earlier to do the best he could in delaying the French, therefore he resolved tostand and fight at Sanderhausen.
His right flank rested on a wooded escarpment which ran alongside the banks of the Fulda river and his left resting on the high ground that led to the Ellenbach wood and the village of Ellenbach.
Outnumbered 3:2 in infantry, 2:1 in guns and cavalry this was very much a delaying action. The French under Duc de Broglie whilst outnumbering his enemy had his own problems. All of his infantry were under strength and short on ammunition
The battle commenced at 1pm game time and was due to finish as dusk fell - around 7pm - 18 bounds.
The French objective was simple prevent Isenburg from withdrawing and destroy his army
John Rich took command of the French and Simon Millar the allies
I don't intend to go through all the photos however the opening moves were interesting as Johns brigade on his right commenced the steep climb towards Ellenbach and his light infantry moved into the woods on both flanks to engage the enemy Jaegers it was to see the whole Allied army commence an advance down the valley towards the French! All except the grenadiers who despite protestations were ordered to advance into the woods and support the Jaegers.
I was initially surprised and then I realised what Simon was doing - until the French took Ellenbach and passed the village they were in the narrowest part of the valley and he intended to hem them in for as long as possible preventing them fro bringing their numbers to bear.
It was about this time that the allied Jaegers on their left flank lost the exchange with their French counterparts and fell back - the allied commander had however ordered his 1 squadron of light cavalry to enter the woods and eject the French light troops. Which they did in style riding down a company without loss in the melee.
The allied heavy cavalry who had been sat behind the village threatening the French lines now found themselves flanked and the musketry from the village saw the Officer of the lead squadron killed together with two troopers and effectively put out of action yet the cavalry still sat there.
The French then tried pushing their cavalry forward and again the lead two squadrons were hit hard
As the victorious French cavalry fell back ( having fought two rounds of melee) The French 3rd Brigade of infantry began their assault, the early exchanges were clearly in favour of the allies with one French regiment faltering then suddenly the allies lost their composure Simon fired cannister into two French units - 16 hits needing a 5 or a 6, 5 hits needing a 6- not one hit. Likewise 4 volleys from infantry needing 4+ - nothing. The French breathed a sigh of relief as they sought to regain composure.
At this point and with failing light the Duc de Broglie called off the attack - he had lost over 30% of his army and whilst he had clearly broken the allied left his infantry on that flank had no cavalry or artillery support and were being threatened by the Allied heavies.
Isenburg was allowed to withdraw his battered force.
A most enjoyable game and one which had many options, I am surprised the French didn't push some infantry through the woods behind the lights and there was always an option of marching some of the infantry across filed to allow the cavalry through early.
Why the allied heavies never took the opportunity to charge I don't know but the joy of written orders are the restraints it places on players when opportunites appear and they are unable to exploit.
Thank you gentlemen for a most enjoyable day